Post by ristos on Mar 3, 2023 12:15:39 GMT
Main article: Blockchain game
NFTs play a role both in traditional as well as blockchainbased videogames. While in the former they usually represent cosmetic additions that can be ascribed to an individual player they are often at the very core of a blockchain game.[61]
NFTs can represent in-game assets, such as digital plots of land. Some commentators describe these as being controlled "by the user" instead of the game developer[62] if they can be traded on third-party marketplaces without permission from the game developer. Their reception from game developers, though, has been generally mixed, with some like Ubisoft embracing the technology but Valve and Microsoft formally prohibiting them.[63]
CryptoKitties was an early successful blockchain online game in which players adopt and trade virtual cats. The monetization of NFTs within the game raised a $12.5 million investment, with some kitties selling for over $100,000 each.[32][64][65][66] Following its success, CryptoKitties was added to the ERC-721 standard, which was created in January 2018 (and finalized in June).[67][28] A similar NFT-based online game, Axie Infinity, was launched in March 2018. The Sandbox is another example of one of many blockchainbased videgames that gained notoriety in the course of the bullrun of 2021. Since then several games of that sort have established themselves and have often used NFTs as part of their gameplay.[68]
In October 2021, Valve Corporation banned applications from their Steam platform if those applications use blockchain technology or NFTs to exchange value or game artifacts.[69]
In December 2021, Ubisoft announced Ubisoft Quartz, "an NFT initiative which allows people to buy artificially scarce digital items using cryptocurrency". The announcement was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft would later unlist the video from YouTube.[70][71] The announcement was also criticized internally by Ubisoft developers.[72][73][74] The Game Developers Conference's 2022 annual report stated that 70 percent of developers surveyed said their studios had no interest in integrating NFTs or cryptocurrency into their games.[75][76]
Some luxury brands minted NFTs for online video game cosmetics.[77] In November 2021, investment firm Morgan Stanley published a note claiming that this could become a US$56 billion dollar market by 2030.[78]
In July 2022, Mojang Studios announced that NFTs would not be permitted in Minecraft, saying that they went against the game's "values of creative inclusion and playing together".[79]
Rockstar Games has announced their decision to utilize NFTs in the newest Game of their Grand Theft Auto franchise.[80]
Start-up Sorare launched an Ethereum based NFT daily fantasy football game in 2019. It was one of the first attempts to gamify NFT collectibles. In 2022 they also added NBA fantasy[81] and MLB fantasy games.[82]
NFTs play a role both in traditional as well as blockchainbased videogames. While in the former they usually represent cosmetic additions that can be ascribed to an individual player they are often at the very core of a blockchain game.[61]
NFTs can represent in-game assets, such as digital plots of land. Some commentators describe these as being controlled "by the user" instead of the game developer[62] if they can be traded on third-party marketplaces without permission from the game developer. Their reception from game developers, though, has been generally mixed, with some like Ubisoft embracing the technology but Valve and Microsoft formally prohibiting them.[63]
CryptoKitties was an early successful blockchain online game in which players adopt and trade virtual cats. The monetization of NFTs within the game raised a $12.5 million investment, with some kitties selling for over $100,000 each.[32][64][65][66] Following its success, CryptoKitties was added to the ERC-721 standard, which was created in January 2018 (and finalized in June).[67][28] A similar NFT-based online game, Axie Infinity, was launched in March 2018. The Sandbox is another example of one of many blockchainbased videgames that gained notoriety in the course of the bullrun of 2021. Since then several games of that sort have established themselves and have often used NFTs as part of their gameplay.[68]
In October 2021, Valve Corporation banned applications from their Steam platform if those applications use blockchain technology or NFTs to exchange value or game artifacts.[69]
In December 2021, Ubisoft announced Ubisoft Quartz, "an NFT initiative which allows people to buy artificially scarce digital items using cryptocurrency". The announcement was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft would later unlist the video from YouTube.[70][71] The announcement was also criticized internally by Ubisoft developers.[72][73][74] The Game Developers Conference's 2022 annual report stated that 70 percent of developers surveyed said their studios had no interest in integrating NFTs or cryptocurrency into their games.[75][76]
Some luxury brands minted NFTs for online video game cosmetics.[77] In November 2021, investment firm Morgan Stanley published a note claiming that this could become a US$56 billion dollar market by 2030.[78]
In July 2022, Mojang Studios announced that NFTs would not be permitted in Minecraft, saying that they went against the game's "values of creative inclusion and playing together".[79]
Rockstar Games has announced their decision to utilize NFTs in the newest Game of their Grand Theft Auto franchise.[80]
Start-up Sorare launched an Ethereum based NFT daily fantasy football game in 2019. It was one of the first attempts to gamify NFT collectibles. In 2022 they also added NBA fantasy[81] and MLB fantasy games.[82]